Scripted characters are VR's uncanny valley.
In VR your opponent stands across the table from you, life-size. Hand-made animation that passes on a flat screen falls apart at that distance. The same swing comes back every time, and nobody shifts their weight before a forehand. Players notice within a few rallies, even if they can't say what's wrong.
Our opponents come from real play, so they move like the people they were learned from, mistakes included. A new player to learn from means a new style to play against.